After the success of the first seven entries to the ShaderX book series, of GPU Pro (gpupro.blogspot.com) and the soon to be released GPU Pro 2 (gpupro2.blogspot.com), we are looking for authors for GPU Pro 3.
The upcoming book will cover advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It will include topics on: Geometry Manipulation; Rendering Techniques; Handheld Devices Programming; Effects in Image Space; Shadows; 3D Engine Design; Graphics Related Tools; Environmental Effects and a dedicated section on General Purpose GPU Programming that will cover CUDA, DirectCompute and OpenCL examples.
Proposals are due by March 17th, 2011. Please send them to wolf at shaderx.com. An example proposal, writing guidelines and a FAQ can be downloaded from below.
Monday, November 8, 2010
|March 17th, 2011||Proposals due !|
|April 21th||Authors selected and begin writing|
|July 13th||Deadline for Papers|
|July 27th||Peer review feedback due|
|August 14th||Revised articles due|
|September 1st||All CD demos/code due|
|September 7th||All articles sent to publisher|
|September 15th||Final CD sent to publisher|
|GDC 2012 in March||Release|
Please download the author guidelines with examples for proposals and the tex example files from here. This download is about 2.9 MB.